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raytrace
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lparser3
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setup3.pov
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1993-11-22
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111 lines
// --- L-System Parser/Mutator --- Lj Lapre ---
// use with output?.inc generated by lparser -Bc
// and change direction/zoom scale to get correct view
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
// Choose 8 colors
#declare col_0 = colour red 1.0 green 1.0 blue 1.0
#declare col_1 = colour red 0.8 green 0.498039 blue 0.196078
#declare col_2 = colour red 1.0
#declare col_3 = colour red 1.0 green 1.0
#declare col_4 = colour green 1.0
#declare col_5 = colour blue 1.0 green 1.0
#declare col_6 = colour blue 1.0
#declare col_7 = colour red 1.0 blue 1.0
// Setup camera
camera {
location <200, 180, 250>
direction <0, 0, 2.0>
look_at <0, 0, 0>
}
// Setup light sources
object { light_source { <200, 180, 250> color White } }
object {
blob {
threshold 0.5
#include "output0.inc"
sturm
}
finish { ambient 0.3 diffuse 0.7 phong 1 }
pigment { color col_0 }
}
object {
blob {
threshold 0.5
#include "output1.inc"
sturm
}
finish { ambient 0.3 diffuse 0.7 phong 1 }
pigment { color col_1 }
}
object {
blob {
threshold 0.5
#include "output2.inc"
sturm
}
finish { ambient 0.3 diffuse 0.7 phong 1 }
pigment { color col_2 }
}
object {
blob {
threshold 0.5
#include "output3.inc"
sturm
}
finish { ambient 0.3 diffuse 0.7 phong 1 }
pigment { color col_3 }
}
object {
blob {
threshold 0.5
#include "output4.inc"
sturm
}
finish { ambient 0.3 diffuse 0.7 phong 1 }
pigment { color col_4 }
}
object {
blob {
threshold 0.5
#include "output5.inc"
sturm
}
finish { ambient 0.3 diffuse 0.7 phong 1 }
pigment { color col_5 }
}
object {
blob {
threshold 0.5
#include "output6.inc"
sturm
}
finish { ambient 0.3 diffuse 0.7 phong 1 }
pigment { color col_6 }
}
object {
blob {
threshold 0.5
#include "output7.inc"
sturm
}
finish { ambient 0.3 diffuse 0.7 phong 1 }
pigment { color col_7 }
}